package com.verictas.pos.simulator; import javax.vecmath.*; import com.verictas.pos.simulator.mathUtils.Vector3dMatrix; public class Simulator { public static void run(int rounds, Object[] objects) { /** * Log a debug message to the console to signal the simulation has started */ System.out.println("========== Simulation Started ==========\n"); /** * Start the rounds loop */ for(int t = 0; t < rounds; t++) { /** * The round has started */ System.out.println("Round " + (t + 1) + " started!"); /** * Define the forces matrix for this round */ Vector3dMatrix matrix = new Vector3dMatrix(objects.length,objects.length); for(int i = 0; i < objects.length; i++) { /** * For every object: calculate the force upon it. */ for (int o = 0; o < objects.length; o++) { /** * Loop through all other objects */ if (o == i) { break; } Vector3d force = objects[i].getForceOnObject(objects[o]); matrix.setPosition(force, i, o); System.out.println("Force " + (i + 1) + " on " + (o + 1) + " - " + force); /** * Also put in the opposite force */ force.scale(-1); matrix.setPosition(force, o, i); System.out.println("Force " + (o + 1) + " on " + (i + 1) + " - " + force); } } /** * Print the matrix for this round */ System.out.println("\n"); System.out.println(matrix); } /** * Log that the simulation has finished */ System.out.println("========== Simulation Finished =========="); } }