package com.verictas.pos.simulator.mathUtils; import javax.vecmath.Vector3d; public class AOP { public static double calculate(Vector3d pos, Vector3d speed) { // ORBITAL MOMENTUM VECTOR Vector3d orbitalMomentum = new Vector3d(0,0,0); orbitalMomentum.cross(speed, pos); // ACCENDING NODE VECTOR Vector3d ascendingNode = new Vector3d(0,0,0); ascendingNode.cross(new Vector3d(0,0,1), orbitalMomentum); // ECCENTRICITY VECTOR double mu = 1.32712440018E20; Vector3d upCross = new Vector3d(0,0,0); upCross.cross(speed, orbitalMomentum); upCross.scale(1/mu); double posLength = pos.length(); Vector3d rightPos = new Vector3d(pos); rightPos.scale(1/posLength); Vector3d eccentricity = new Vector3d(0,0,0); eccentricity.sub(upCross, rightPos); // AOP double aop; if (eccentricity.getZ() < 0) { aop = (2 * Math.PI) - ascendingNode.angle(eccentricity); } else { aop = ascendingNode.angle(eccentricity); } return aop; } }