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70 lines
2.1 KiB
Java

package com.verictas.pos.simulator;
import javax.vecmath.*;
import java.lang.*;
public class Object {
public double mass;
public Vector3d position;
public Vector3d speed;
private double gravitationalConstant = 6.67384E-11;
/**
* Constructs an object
* @param mass The mass of the object
* @param position The position vector of the object
* @param speed The speed vector of the object
*/
public Object(double mass, Vector3d position, Vector3d speed) {
this.mass = mass;
this.position = position;
this.speed = speed;
}
/**
* Sets the speed vector of an object
* @param speed Current speed vector
*/
public void setSpeed(Vector3d speed) {
this.speed = speed;
}
/**
* Sets the position vector of an object.
* @param position Current position vector
*/
public void setPosition(Vector3d position) {
this.position = position;
}
/**
* Changes an object into readable form
* @return String
*/
public String toString() {
return "Mass: " + this.mass + " & Position: " + this.position + " & Speed: " + this.speed;
}
/**
* Calculates the force of the passed object on the current object.
* @param secondObject The passed object
* @return Vector3d The gravitational force
*/
public Vector3d getForceOnObject(Object secondObject) {
double scale = gravitationalConstant * ((this.mass * secondObject.mass) / Math.pow(getDistance(secondObject).length(), 3.0));
Vector3d force = getDistance(secondObject);
force.scale(scale);
return force;
}
/**
* Get the vector distance between the current position vector and the position vector of the passed object.
* @param secondObject The passed object.
* @return Vector3d The distance vector
*/
private Vector3d getDistance(Object secondObject) {
Vector3d distance = new Vector3d(0,0,0); // Empty
distance.sub(this.position, secondObject.position);
return distance;
}
}