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65 lines
2.0 KiB
Java

package com.verictas.pos.simulator;
import javax.vecmath.*;
import com.verictas.pos.simulator.mathUtils.Vector3fMatrix;
public class Simulator {
public static void run(int rounds, Object[] objects) {
/**
* Log a debug message to the console to signal the simulation has started
*/
System.out.println("========== Simulation Started ==========\n");
/**
* Start the rounds loop
*/
for(int t = 0; t < rounds; t++) {
/**
* The round has started
*/
System.out.println("Round " + (t + 1) + " started!");
/**
* Define the forces matrix for this round
*/
Vector3fMatrix matrix = new Vector3fMatrix(objects.length,objects.length);
for(int i = 0; i < objects.length; i++) {
/**
* For every object: calculate the force upon it.
*/
for (int o = 0; o < objects.length; o++) {
/**
* Loop through all other objects
*/
if (o == i) {
break;
}
Vector3f force = objects[i].getForceOnObject(objects[o]);
matrix.setPosition(force, i, o);
System.out.println("Force " + (i + 1) + " on " + (o + 1) + " - " + force);
/**
* Also put in the opposite force
*/
force.scale(-1);
matrix.setPosition(force, o, i);
System.out.println("Force " + (o + 1) + " on " + (i + 1) + " - " + force);
}
}
/**
* Print the matrix for this round
*/
System.out.println("\n");
System.out.println(matrix);
}
/**
* Log that the simulation has finished
*/
System.out.println("========== Simulation Finished ==========");
}
}