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204 lines
5.6 KiB
Java

package com.verictas.pos.simulator;
import javax.vecmath.*;
import java.lang.*;
public class Object {
public double mass;
public Vector3d position;
public Vector3d speed;
public Vector3d acceleration;
public Vector3d oldAcceleration;
public String name;
private double gravitationalConstant = 6.67384E-11;
/**
* Constructs an object
* @param mass The mass of the object
* @param position The position vector of the object
* @param speed The speed vector of the object
*/
public Object(String name, double mass, Vector3d position, Vector3d speed) {
this.name = name;
this.mass = mass;
this.position = position;
this.speed = speed;
System.out.println(speed);
this.oldAcceleration = new Vector3d(0,0,0);
this.acceleration = new Vector3d(0,0,0);
}
/**
* Sets the speed vector of an object
* @param speed Current speed vector
*/
public void setSpeed(Vector3d speed) {
this.speed = speed;
}
public void setSpeed(double[] speed) {
this.speed = new Vector3d(speed[0], speed[1], speed[2]);
}
/**
* Gets the speed into a double[3]
* @return double[3]
*/
public double[] getSpeed() {
double[] v = new double[3];
this.speed.get(v);
return v;
}
/**
* Sets the position vector of an object.
* @param position Current position vector
*/
public void setPosition(Vector3d position) {
this.position = position;
}
public void setPosition(double[] position) {
this.position = new Vector3d(position[0], position[1], position[2]);
}
/**
* Gets the position into a double[3]
* @return double[3]
*/
public double[] getPosition() {
double[] r = new double[3];
this.position.get(r);
return r;
}
/**
* Sets the acceleration vector of an object
* @param acceleration Current acceleration vector
*/
public void setAcceleration(Vector3d acceleration) { this.acceleration = acceleration; }
public void setAcceleration(double[] acceleration) {
this.acceleration = new Vector3d(acceleration[0], acceleration[1], acceleration[2]);
}
/**
* Gets the acceleration into a double[3]
* @return double[3]
*/
public double[] getAcceleration() {
double[] a = new double[3];
this.acceleration.get(a);
return a;
}
/**
* Sets the acceleration vector of an object
* @param acceleration Current acceleration vector
*/
public void setOldAcceleration(Vector3d acceleration) { this.acceleration = acceleration; }
public void setOldAcceleration(double[] acceleration) {
this.oldAcceleration = new Vector3d(acceleration[0], acceleration[1], acceleration[2]);
}
/**
* Gets the acceleration into a double[3]
* @return double[3]
*/
public double[] getOldAcceleration() {
double[] a = new double[3];
this.oldAcceleration.get(a);
return a;
}
/**
* Changes an object into readable form
* @return String
*/
public String toString() {
return "Mass: " + this.mass + " & Position: " + this.position + " & Speed: " + this.speed;
}
/**
* Calculates the force of the passed object on the current object.
* @param secondObject The passed object
* @return Vector3d The gravitational force
*/
public Vector3d getForceOnObject(Object secondObject) {
double scale = gravitationalConstant * ((this.mass * secondObject.mass) / Math.pow(getDistance(secondObject).length(), 3.0));
Vector3d force = getDistance(secondObject);
force.scale(scale);
return force;
}
/**
* Get the vector distance between the current position vector and the position vector of the passed object.
* @param secondObject The passed object.
* @return Vector3d The distance vector
*/
public Vector3d getDistance(Object secondObject) {
Vector3d distance = new Vector3d(0,0,0); // Empty
distance.sub(this.position, secondObject.position);
return distance;
}
/**
* Updates the position based on dt
* @param dt The difference in time
*/
public void updatePosition(double dt) {
// Write the vectors to double[3]
double[] r = this.getPosition();
double[] v = this.getSpeed();
double[] a = this.getAcceleration();
for (int i = 0; i != 3; i++){
double dt2 = dt * dt;
r[i] += v[i] * dt + 0.5 * a[i] * dt2;
}
// Write the doubles into the vectors to save them
setPosition(r);
setSpeed(v);
setAcceleration(a);
}
/**
* Updates the speed based on dt
* @param dt The difference in speed
*/
public void updateSpeed(double dt) {
// Write the vectors to double[3]
double[] v = this.getSpeed();
double[] a = this.getAcceleration();
double[] aold = this.getOldAcceleration();
for (int i = 0; i != 3; i++){
v[i] += 0.5 * dt *(a[i] + aold[i]);
}
setSpeed(v);
setAcceleration(a);
setOldAcceleration(aold);
}
/**
* Updates the acceleration based on dt
*/
public void updateAcceleration() {
this.oldAcceleration = this.acceleration;
}
/**
* Enacts a certain force on the object
* @param force The force in N.
*/
public void enactForceOnObject(Vector3d force) {
double factor = 1/this.mass;
Vector3d acceleration = force;
acceleration.scale(factor);
this.acceleration = acceleration;
}
}