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129 lines
3.6 KiB
Java
129 lines
3.6 KiB
Java
package com.verictas.pos.simulator.processor;
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import com.verictas.pos.simulator.Node;
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import com.verictas.pos.simulator.Object;
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import com.verictas.pos.simulator.Simulator;
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import com.verictas.pos.simulator.SimulatorConfig;
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import javax.vecmath.Vector3d;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.Map;
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public class ObjectProcessor {
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public Node aphelion;
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public Node perihelion;
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public double aphelionDistance = -1;
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public double perihelionDistance = -1;
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private Object thisObject;
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private Object referenceObject;
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private Vector3d startingPosition;
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private double lastStartDistance = -1;
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private double beforeLastStartDistance = -1;
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public void setStartingPosition(Vector3d position) {
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this.startingPosition = position;
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}
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public void setObjectData(Object object) {
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this.thisObject = object;
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}
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public void setReferenceObjectData(Object object) {
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this.referenceObject = object;
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}
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/**
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* Processes the aphelion & perihelion
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*/
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public void processAphelionAndPerihelion() {
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double sunDistance = this.thisObject.getDistance(this.referenceObject).length();
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/**
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* Set the defaults
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*/
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if (this.aphelionDistance == -1) {
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this.aphelionDistance = sunDistance;
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}
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if (this.perihelionDistance == -1) {
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this.perihelionDistance = sunDistance;
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}
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/**
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* Check if the aphelion or perihelion should be changed
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*/
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if (sunDistance > aphelionDistance) {
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this.aphelion = new Node(this.thisObject.position);
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this.aphelion.setRound(Simulator.round);
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this.aphelionDistance = sunDistance;
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}
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if (sunDistance < perihelionDistance) {
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this.perihelion = new Node(this.thisObject.position);
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this.perihelion.setRound(Simulator.round);
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this.perihelionDistance = sunDistance;
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}
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}
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/**
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* Processes the round check
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*/
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public boolean processRoundCheck() {
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double startDistance = this.thisObject.getDistance(this.startingPosition).length();
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boolean fullRotation = false;
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/**
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* Check if all are set and shuffle!
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*/
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if (beforeLastStartDistance != -1 && lastStartDistance != -1) {
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// Ready to go!
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if (beforeLastStartDistance > lastStartDistance && startDistance > lastStartDistance) {
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// Last point was the closest to the starting position overall!
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fullRotation = true;
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if (SimulatorConfig.logConsole) {
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System.out.println("INFO:: Object " + this.thisObject.name + " has made a full rotation last round.");
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}
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}
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beforeLastStartDistance = lastStartDistance;
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lastStartDistance = startDistance;
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}
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/**
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* Check if 1st distance is set and 2nd isn't set
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*/
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if (beforeLastStartDistance != -1 && lastStartDistance == -1) {
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lastStartDistance = startDistance;
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}
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/**
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* Check if the 1st distance isn't set
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*/
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if (beforeLastStartDistance == -1) {
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beforeLastStartDistance = startDistance;
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}
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if(fullRotation) {
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return true;
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} else {
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return false;
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}
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}
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public void reset() {
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aphelionDistance = -1;
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perihelionDistance = -1;
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lastStartDistance = -1;
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beforeLastStartDistance = -1;
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aphelion = new Node();
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perihelion = new Node();
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}
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}
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