mirror of
https://github.com/christiaangoossens/Planetary-Orbit-Simulator
synced 2025-07-02 01:40:47 +00:00
Created Matrix Logic
This commit is contained in:
3
simulator/src/META-INF/MANIFEST.MF
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3
simulator/src/META-INF/MANIFEST.MF
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Manifest-Version: 1.0
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Main-Class: com.verictas.pos.simulator.Main
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package com.verictas.pos.simulator;
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import javax.vecmath.*;
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public class Main {
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public static void main(String[] args) {
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System.out.println("Hello World!");
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Object object1 = new Object(1000, new Vector3f(1,2,3), new Vector3f(0,4,3));
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Object object2 = new Object(200, new Vector3f(2,38,2), new Vector3f(3,4,5));
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Object object3 = new Object(200, new Vector3f(2,-20,2), new Vector3f(3,4,5));
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Object object4 = new Object(200, new Vector3f(2,4,2), new Vector3f(3,4,5));
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Object object1 = new Object(10E8, new Vector3f(1,2,3), new Vector3f(0,4,3));
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Object object2 = new Object(20E4, new Vector3f(2,38,2), new Vector3f(3,4,5));
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// Make a list of all the objects
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Object[] objects = {object1, object2, object3, object4};
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System.out.println(object1.toString());
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System.out.println(object2.toString());
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System.out.println(object1.getForceOnObject(object2));
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// Start the simulation
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Simulator.run(2, objects);
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}
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}
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@ -8,24 +8,47 @@ public class Object {
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public Vector3f speed;
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private double gravitationalConstant = 6.67384E-11;
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/**
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* Constructs an object
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* @param mass The mass of the object
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* @param position The position vector of the object
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* @param speed The speed vector of the object
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*/
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public Object(double mass, Vector3f position, Vector3f speed) {
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this.mass = mass;
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this.position = position;
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this.speed = speed;
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}
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/**
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* Sets the speed vector of an object
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* @param speed Current speed vector
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*/
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public void setSpeed(Vector3f speed) {
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this.speed = speed;
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}
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/**
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* Sets the position vector of an object.
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* @param position Current position vector
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*/
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public void setPosition(Vector3f position) {
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this.position = position;
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}
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/**
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* Changes an object into readable form
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* @return String
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*/
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public String toString() {
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return "Mass: " + this.mass + " & Position: " + this.position + " & Speed: " + this.speed;
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}
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/**
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* Calculates the force of the passed object on the current object.
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* @param secondObject The passed object
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* @return Vector3f The gravitational force
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*/
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public Vector3f getForceOnObject(Object secondObject) {
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double scale = gravitationalConstant * ((this.mass * secondObject.mass) / Math.pow(getDistance(secondObject).length(), 3.0));
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Vector3f force = getDistance(secondObject);
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@ -33,6 +56,11 @@ public class Object {
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return force;
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}
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/**
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* Get the vector distance between the current position vector and the position vector of the passed object.
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* @param secondObject The passed object.
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* @return Vector3f The distance vector
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*/
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private Vector3f getDistance(Object secondObject) {
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Vector3f distance = new Vector3f(0,0,0); // Empty
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distance.sub(this.position, secondObject.position);
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64
simulator/src/com/verictas/pos/simulator/Simulator.java
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64
simulator/src/com/verictas/pos/simulator/Simulator.java
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package com.verictas.pos.simulator;
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import javax.vecmath.*;
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import com.verictas.pos.simulator.mathUtils.Vector3fMatrix;
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public class Simulator {
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public static void run(int rounds, Object[] objects) {
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/**
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* Log a debug message to the console to signal the simulation has started
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*/
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System.out.println("========== Simulation Started ==========\n");
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/**
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* Start the rounds loop
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*/
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for(int t = 0; t < rounds; t++) {
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/**
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* The round has started
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*/
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System.out.println("Round " + (t + 1) + " started!");
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/**
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* Define the forces matrix for this round
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*/
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Vector3fMatrix matrix = new Vector3fMatrix(objects.length,objects.length);
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for(int i = 0; i < objects.length; i++) {
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/**
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* For every object: calculate the force upon it.
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*/
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for (int o = 0; o < objects.length; o++) {
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/**
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* Loop through all other objects
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*/
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if (o == i) {
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break;
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}
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Vector3f force = objects[i].getForceOnObject(objects[o]);
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matrix.setPosition(force, i, o);
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System.out.println("Force " + (i + 1) + " on " + (o + 1) + " - " + force);
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/**
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* Also put in the opposite force
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*/
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force.scale(-1);
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matrix.setPosition(force, o, i);
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System.out.println("Force " + (o + 1) + " on " + (i + 1) + " - " + force);
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}
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}
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/**
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* Print the matrix for this round
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*/
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System.out.println("\n");
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System.out.println(matrix);
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}
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/**
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* Log that the simulation has finished
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*/
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System.out.println("========== Simulation Finished ==========");
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}
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}
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@ -0,0 +1,95 @@
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package com.verictas.pos.simulator.mathUtils;
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import javax.vecmath.GMatrix;
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import javax.vecmath.Vector3f;
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public class Vector3fMatrix extends GMatrix {
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/**
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* Creates a new matrix with some helper functions for use with Vector3f. The created matrix will be empty.
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* @param n The number of rows.
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* @param m The number of columns.
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*/
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public Vector3fMatrix(int n, int m) {
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// Change the size to suit Vector3f
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super(n, m * 3);
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this.setZero();
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}
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/**
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* Set the size of the matrix in the amount of vectors (e.g. a 1 x 3 vector matrix gets converted to a 1 x 9 storage matrix).
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* @param n The amount of rows
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* @param m The amount of columns expressed in vectors (1 vector = 3 values).
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*/
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public void setSizeInVectors(int n, int m) {
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this.setSize(n, m * 3);
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}
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/**
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* Provides a function for putting the matrix into String form for visualisation.
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* @return String
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*/
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public String toString() {
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StringBuffer buffer = new StringBuffer(this.getNumRow() * this.getNumCol() * 8);
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for(int n = 0; n < this.getNumRow(); ++n) {
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for(int m = 0; m < this.getNumCol(); ++m) {
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if ((m + 1) == 1 || m % 3 == 0) {
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// If m is 1 or a multiple of 4, begin the bracket.
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buffer.append("(").append(this.getElement(n, m)).append(", ");
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} else if ((m + 1) % 3 == 0) {
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// If m is a multiple of 3, close the bracket
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buffer.append(this.getElement(n, m)).append(")\t\t");
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} else {
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buffer.append(this.getElement(n, m)).append(", ");
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}
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}
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buffer.append("\n");
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}
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return buffer.toString();
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}
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/**
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* Provides a translator from the vector positions (e.g. the second vector starts at position 1) to the matrix positions (the second vector starts at position 3).
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* @param n The vector positions row
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* @param m The vector positions column
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* @return void
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*/
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private int[] translatePosition(int n, int m) {
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return new int[]{n, m * 3};
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}
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/**
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* Provides a way to set a vector into a certain position in the matrix
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* @param settable The vector you want to put in the matrix
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* @param n The row to insert into
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* @param m The column to insert into
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*/
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public void setPosition(Vector3f settable, int n, int m) {
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int[] position = translatePosition(n, m);
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n = position[0];
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m = position[1];
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this.setElement(n, m, settable.x);
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this.setElement(n, m + 1, settable.y);
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this.setElement(n, m + 2, settable.z);
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}
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/**
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* Provides a way to get a vector from a certain position in the matrix
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* @param n The row to get from
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* @param m The column to get from
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* @return Vector3f The vector in that position
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*/
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public Vector3f getPosition(int n, int m) {
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int[] position = translatePosition(n, m);
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n = position[0];
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m = position[1];
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float x = (float) this.getElement(n, m);
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float y = (float) this.getElement(n, m + 1);
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float z = (float) this.getElement(n, m + 2);
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return new Vector3f(x, y, z);
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}
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}
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