mirror of
https://github.com/christiaangoossens/Planetary-Orbit-Simulator
synced 2024-11-21 10:44:10 +00:00
Leap frog integration
This commit is contained in:
parent
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commit
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@ -524,7 +530,7 @@
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|
||||
<folding>
|
||||
<element signature="imports" expanded="true" />
|
||||
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|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/src/com/verictas/pos/simulator/Object.java">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
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|
||||
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|
||||
<folding>
|
||||
<element signature="imports" expanded="true" />
|
||||
<element signature="method#getSpeed#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#getPosition#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#setAcceleration#1;class#Object#0" expanded="false" />
|
||||
<element signature="method#getAcceleration#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#setOldAcceleration#1;class#Object#0" expanded="false" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/src/com/verictas/pos/simulator/mathUtils/Vector3dMatrix.java">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state relative-caret-position="88">
|
||||
<caret line="5" column="45" selection-start-line="5" selection-start-column="45" selection-end-line="5" selection-end-column="45" />
|
||||
<folding>
|
||||
<element signature="imports" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/src/com/verictas/pos/simulator/Main.java">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state relative-caret-position="323">
|
||||
@ -557,6 +827,11 @@
|
||||
<caret line="0" column="0" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
|
||||
<folding>
|
||||
<element signature="imports" expanded="true" />
|
||||
<element signature="method#getSpeed#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#getPosition#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#setAcceleration#1;class#Object#0" expanded="false" />
|
||||
<element signature="method#getAcceleration#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#setOldAcceleration#1;class#Object#0" expanded="false" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
@ -585,6 +860,11 @@
|
||||
<caret line="15" column="0" selection-start-line="15" selection-start-column="0" selection-end-line="15" selection-end-column="0" />
|
||||
<folding>
|
||||
<element signature="imports" expanded="true" />
|
||||
<element signature="method#getSpeed#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#getPosition#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#setAcceleration#1;class#Object#0" expanded="false" />
|
||||
<element signature="method#getAcceleration#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#setOldAcceleration#1;class#Object#0" expanded="false" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
@ -610,48 +890,68 @@
|
||||
<provider selected="true" editor-type-id="text-editor">
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||||
<state relative-caret-position="-1275">
|
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<caret line="21" column="12" selection-start-line="21" selection-start-column="8" selection-end-line="21" selection-end-column="12" />
|
||||
<folding />
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/src/com/verictas/pos/simulator/nBable.java" />
|
||||
<entry file="file://$PROJECT_DIR$/src/com/verictas/pos/simulator/mathUtils/Vector3dMatrix.java">
|
||||
<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="-1692">
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|
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<folding>
|
||||
<element signature="imports" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/src/com/verictas/pos/simulator/nBabel.java">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state relative-caret-position="88">
|
||||
<caret line="4" column="0" selection-start-line="4" selection-start-column="0" selection-end-line="4" selection-end-column="0" />
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/src/com/verictas/pos/simulator/SimulatorConfig.java">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state relative-caret-position="88">
|
||||
<caret line="4" column="33" selection-start-line="4" selection-start-column="33" selection-end-line="4" selection-end-column="33" />
|
||||
<folding />
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/src/com/verictas/pos/simulator/Main.java">
|
||||
<provider selected="true" editor-type-id="text-editor">
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|
||||
<folding />
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/src/com/verictas/pos/simulator/Object.java">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state relative-caret-position="161">
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|
||||
<folding>
|
||||
<element signature="imports" expanded="true" />
|
||||
<element signature="method#getSpeed#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#getPosition#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#setAcceleration#1;class#Object#0" expanded="false" />
|
||||
<element signature="method#getAcceleration#0;class#Object#0" expanded="false" />
|
||||
<element signature="method#setOldAcceleration#1;class#Object#0" expanded="false" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/src/com/verictas/pos/simulator/Simulator.java">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state relative-caret-position="501">
|
||||
<caret line="55" column="39" selection-start-line="55" selection-start-column="39" selection-end-line="55" selection-end-column="39" />
|
||||
<state relative-caret-position="748">
|
||||
<caret line="34" column="40" selection-start-line="34" selection-start-column="40" selection-end-line="34" selection-end-column="40" />
|
||||
<folding>
|
||||
<element signature="imports" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/src/com/verictas/pos/simulator/Main.java">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state relative-caret-position="153">
|
||||
<caret line="9" column="25" selection-start-line="9" selection-start-column="25" selection-end-line="9" selection-end-column="25" />
|
||||
<folding />
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
</component>
|
||||
<component name="masterDetails">
|
||||
<states>
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -21,21 +21,18 @@ public class Main {
|
||||
/**
|
||||
* Object definitions
|
||||
*/
|
||||
Object object1 = new Object(1000, new Vector3d(1,2,3), new Vector3d(0,4,3));
|
||||
Object object2 = new Object(200, new Vector3d(2,38,2), new Vector3d(3,4,5));
|
||||
Object object3 = new Object(200, new Vector3d(2,-20,2), new Vector3d(3,4,5));
|
||||
Object object4 = new Object(200, new Vector3d(2,4,2), new Vector3d(3,4,5));
|
||||
Object object1 = new Object(1/6.67384E-11, new Vector3d(1,0,0), new Vector3d(0,0,0));
|
||||
Object object2 = new Object(1, new Vector3d(0,0,0), new Vector3d(0,0,0));
|
||||
|
||||
/**
|
||||
* Object listing
|
||||
*/
|
||||
|
||||
Object[] objects = {object1, object2, object3, object4};
|
||||
Object[] objects = {object1, object2};
|
||||
|
||||
/**
|
||||
* Run the simulator for the specified amount of rounds
|
||||
* Run the simulator for the specified objects
|
||||
*/
|
||||
int rounds = 2;
|
||||
Simulator.run(rounds, objects);
|
||||
Simulator.run(objects);
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,10 @@ public class Object {
|
||||
public double mass;
|
||||
public Vector3d position;
|
||||
public Vector3d speed;
|
||||
|
||||
public Vector3d acceleration;
|
||||
public Vector3d oldAcceleration;
|
||||
|
||||
private double gravitationalConstant = 6.67384E-11;
|
||||
|
||||
/**
|
||||
@ -27,6 +31,19 @@ public class Object {
|
||||
public void setSpeed(Vector3d speed) {
|
||||
this.speed = speed;
|
||||
}
|
||||
public void setSpeed(double[] speed) {
|
||||
this.speed = new Vector3d(speed[0], speed[1], speed[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the speed into a double[3]
|
||||
* @return double[3]
|
||||
*/
|
||||
public double[] getSpeed() {
|
||||
double[] v = new double[3];
|
||||
this.speed.get(v);
|
||||
return v;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the position vector of an object.
|
||||
@ -35,6 +52,57 @@ public class Object {
|
||||
public void setPosition(Vector3d position) {
|
||||
this.position = position;
|
||||
}
|
||||
public void setPosition(double[] position) {
|
||||
this.position = new Vector3d(position[0], position[1], position[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the position into a double[3]
|
||||
* @return double[3]
|
||||
*/
|
||||
public double[] getPosition() {
|
||||
double[] r = new double[3];
|
||||
this.position.get(r);
|
||||
return r;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the acceleration vector of an object
|
||||
* @param acceleration Current acceleration vector
|
||||
*/
|
||||
public void setAcceleration(Vector3d acceleration) { this.acceleration = acceleration; }
|
||||
public void setAcceleration(double[] acceleration) {
|
||||
this.acceleration = new Vector3d(acceleration[0], acceleration[1], acceleration[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the acceleration into a double[3]
|
||||
* @return double[3]
|
||||
*/
|
||||
public double[] getAcceleration() {
|
||||
double[] a = new double[3];
|
||||
this.acceleration.get(a);
|
||||
return a;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the acceleration vector of an object
|
||||
* @param acceleration Current acceleration vector
|
||||
*/
|
||||
public void setOldAcceleration(Vector3d acceleration) { this.acceleration = acceleration; }
|
||||
public void setOldAcceleration(double[] acceleration) {
|
||||
this.oldAcceleration = new Vector3d(acceleration[0], acceleration[1], acceleration[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the acceleration into a double[3]
|
||||
* @return double[3]
|
||||
*/
|
||||
public double[] getOldAcceleration() {
|
||||
double[] a = new double[3];
|
||||
this.oldAcceleration.get(a);
|
||||
return a;
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes an object into readable form
|
||||
@ -61,9 +129,67 @@ public class Object {
|
||||
* @param secondObject The passed object.
|
||||
* @return Vector3d The distance vector
|
||||
*/
|
||||
private Vector3d getDistance(Object secondObject) {
|
||||
public Vector3d getDistance(Object secondObject) {
|
||||
Vector3d distance = new Vector3d(0,0,0); // Empty
|
||||
distance.sub(this.position, secondObject.position);
|
||||
return distance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the position based on dt
|
||||
* @param dt The difference in time
|
||||
*/
|
||||
public void updatePosition(double dt) {
|
||||
// Write the vectors to double[3]
|
||||
double[] r = this.getPosition();
|
||||
double[] v = this.getSpeed();
|
||||
double[] a = this.getAcceleration();
|
||||
|
||||
for (int i = 0; i != 3; i++){
|
||||
double dt2 = dt * dt;
|
||||
r[i] += v[i] * dt + 0.5 * a[i] * dt2;
|
||||
}
|
||||
|
||||
// Write the doubles into the vectors to save them
|
||||
setPosition(r);
|
||||
setSpeed(v);
|
||||
setAcceleration(a);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the speed based on dt
|
||||
* @param dt The difference in speed
|
||||
*/
|
||||
public void updateSpeed(double dt) {
|
||||
// Write the vectors to double[3]
|
||||
double[] v = this.getSpeed();
|
||||
double[] a = this.getAcceleration();
|
||||
double[] aold = this.getOldAcceleration();
|
||||
|
||||
for (int i = 0; i != 3; i++){
|
||||
v[i] += 0.5 * dt *(a[i] + aold[i]);
|
||||
}
|
||||
|
||||
setSpeed(v);
|
||||
setAcceleration(a);
|
||||
setOldAcceleration(aold);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the acceleration based on dt
|
||||
*/
|
||||
public void updateAcceleration() {
|
||||
this.oldAcceleration = this.acceleration;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enacts a certain force on the object
|
||||
* @param force The force in N.
|
||||
*/
|
||||
public void enactForceOnObject(Vector3d force) {
|
||||
double factor = 1/this.mass;
|
||||
Vector3d acceleration = force;
|
||||
acceleration.scale(factor);
|
||||
this.acceleration = acceleration;
|
||||
}
|
||||
}
|
||||
|
@ -3,57 +3,56 @@ import javax.vecmath.*;
|
||||
import com.verictas.pos.simulator.mathUtils.Vector3dMatrix;
|
||||
|
||||
public class Simulator {
|
||||
public static void run(int rounds, Object[] objects) {
|
||||
public static void run(Object[] objects) {
|
||||
|
||||
/**
|
||||
* Get variables from the config
|
||||
*/
|
||||
|
||||
int rounds = SimulatorConfig.rounds;
|
||||
|
||||
/**
|
||||
* Log a debug message to the console to signal the simulation has started
|
||||
*/
|
||||
System.out.println("========== Simulation Started ==========\n");
|
||||
|
||||
/**
|
||||
* Define the forces matrix for this round
|
||||
*/
|
||||
Vector3dMatrix matrix = new Vector3dMatrix(objects.length,objects.length);
|
||||
|
||||
accelerate(objects, matrix);
|
||||
|
||||
/**
|
||||
* Start the rounds loop
|
||||
*/
|
||||
for(int t = 0; t < rounds; t++) {
|
||||
for(int t = 0; t != rounds; t++) {
|
||||
/**
|
||||
* The round has started
|
||||
*/
|
||||
System.out.println("Round " + (t + 1) + " started!");
|
||||
|
||||
System.out.println("\nRound " + (t + 1) + " started!");
|
||||
/**
|
||||
* Define the forces matrix for this round
|
||||
* Define the initial values
|
||||
*/
|
||||
Vector3dMatrix matrix = new Vector3dMatrix(objects.length,objects.length);
|
||||
double time = SimulatorConfig.time;
|
||||
|
||||
for(int i = 0; i < objects.length; i++) {
|
||||
/**
|
||||
* For every object: calculate the force upon it.
|
||||
*/
|
||||
for (int o = 0; o < objects.length; o++) {
|
||||
/**
|
||||
* Loop through all other objects
|
||||
*/
|
||||
if (o == i) {
|
||||
break;
|
||||
}
|
||||
|
||||
Vector3d force = objects[i].getForceOnObject(objects[o]);
|
||||
matrix.setPosition(force, i, o);
|
||||
System.out.println("Force " + (i + 1) + " on " + (o + 1) + " - " + force);
|
||||
|
||||
/**
|
||||
* Also put in the opposite force
|
||||
*/
|
||||
force.scale(-1);
|
||||
matrix.setPosition(force, o, i);
|
||||
System.out.println("Force " + (o + 1) + " on " + (i + 1) + " - " + force);
|
||||
}
|
||||
System.out.println("Object " + (i+1) + " was at " + objects[i].position);
|
||||
objects[i].updatePosition(time);
|
||||
objects[i].updateAcceleration();
|
||||
System.out.println("Object " + (i+1) + " is at " + objects[i].position);
|
||||
}
|
||||
|
||||
accelerate(objects, matrix);
|
||||
|
||||
/**
|
||||
* Print the matrix for this round
|
||||
*/
|
||||
System.out.println("\n");
|
||||
System.out.println(matrix);
|
||||
|
||||
for(int i = 0; i < objects.length; i++) {
|
||||
objects[i].updateSpeed(time);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@ -61,4 +60,49 @@ public class Simulator {
|
||||
*/
|
||||
System.out.println("========== Simulation Finished ==========");
|
||||
}
|
||||
|
||||
public static void accelerate(Object[] objects, Vector3dMatrix matrix) {
|
||||
// Loop
|
||||
for(int i = 0; i < objects.length; i++) {
|
||||
/**
|
||||
* For every object: calculate the force upon it.
|
||||
*/
|
||||
|
||||
// Reset acceleration
|
||||
objects[i].setAcceleration(new Vector3d(0, 0, 0));
|
||||
|
||||
for (int o = 0; o < objects.length; o++) {
|
||||
/**
|
||||
* Loop through all other objects
|
||||
*/
|
||||
if (o == i) {
|
||||
break;
|
||||
}
|
||||
|
||||
Vector3d force = objects[i].getForceOnObject(objects[o]);
|
||||
matrix.setPosition(force, i, o);
|
||||
System.out.println("Force " + (i + 1) + " on " + (o + 1) + " - " + force);
|
||||
|
||||
/**
|
||||
* Also put in the opposite force
|
||||
*/
|
||||
force.scale(-1);
|
||||
matrix.setPosition(force, o, i);
|
||||
System.out.println("Force " + (o + 1) + " on " + (i + 1) + " - " + force);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
System.out.println("\n");
|
||||
System.out.println(matrix);
|
||||
|
||||
for(int i = 0; i < objects.length; i++) {
|
||||
/**
|
||||
* Progress forces on the object
|
||||
*/
|
||||
Vector3d forceOnI = matrix.getColumnTotal(i);
|
||||
System.out.println("All forces on " + (i + 1) + " - " + forceOnI);
|
||||
objects[i].enactForceOnObject(forceOnI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,6 @@
|
||||
package com.verictas.pos.simulator;
|
||||
|
||||
public class SimulatorConfig {
|
||||
public static int rounds = 2;
|
||||
public static double time = 1;
|
||||
}
|
@ -113,7 +113,6 @@ public class Vector3dMatrix extends GMatrix {
|
||||
resultVector.add(new Vector3d(x, y, z));
|
||||
}
|
||||
|
||||
System.out.println(resultVector);
|
||||
return resultVector;
|
||||
}
|
||||
|
||||
@ -142,7 +141,6 @@ public class Vector3dMatrix extends GMatrix {
|
||||
resultVector.add(new Vector3d(x, y, z));
|
||||
}
|
||||
|
||||
System.out.println(resultVector);
|
||||
return resultVector;
|
||||
}
|
||||
}
|
4
simulator/src/com/verictas/pos/simulator/nBabel.java
Normal file
4
simulator/src/com/verictas/pos/simulator/nBabel.java
Normal file
@ -0,0 +1,4 @@
|
||||
package com.verictas.pos.simulator;
|
||||
|
||||
public class nBabel {
|
||||
}
|
Loading…
Reference in New Issue
Block a user