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mirror of https://github.com/christiaangoossens/Planetary-Orbit-Simulator synced 2025-07-06 11:00:47 +00:00

Fixed bugs with the node calculations

There's a small bug with there possibly being two minima or maxima in one round. The simulator can't handle that currently.
This commit is contained in:
2016-11-04 19:07:47 +01:00
parent 13044b2a25
commit c843051338
11 changed files with 403 additions and 177 deletions

View File

@ -0,0 +1,41 @@
package com.verictas.pos.simulator;
import javax.vecmath.Vector3d;
/**
* Storage object for storing nodes on the graph
*/
public class Node extends Vector3d {
public int round;
/**
* Constructor for casting
* @param vector
*/
public Node(Vector3d vector) {
this.set(vector);
}
/**
* Constructor for empty creation
*/
public Node() {
this.set(new Vector3d(0,0,0));
}
/**
* Sets the stored round associated with this node
* (It will most likely be the round when this node is reached)
* @param round
*/
public void setRound(int round) {
this.round = round;
}
public boolean empty() {
if (this.getX() == 0 && this.getY() == 0 && this.getZ() == 0) {
return true;
}
return false;
}
}

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@ -7,6 +7,12 @@ import com.verictas.pos.simulator.processor.ProcessingException;
import com.verictas.pos.simulator.processor.Processor;
public class Simulator {
public static int round = 0; // Stores an global integer value with the current round (as a timestamp)
/**
* Run method for the Simulator
* @param objects
*/
public static void run(Object[] objects) {
/**
@ -44,11 +50,13 @@ public class Simulator {
* Start the rounds loop
*/
for(int t = 0; t != rounds; t++) {
// Set round
Simulator.round++;
/**
* The round has started
*/
//System.out.println("\nRound " + (t + 1) + " started!");
System.out.println("Round " + (t + 1) + " started!");
System.out.println("Round " + (Simulator.round + 1) + " started!");
for(int i = 0; i < objects.length; i++) {
objects[i].updatePosition(time);
@ -64,7 +72,7 @@ public class Simulator {
/**
* Do the processing on the objects
*/
processor.process(objects, t + 1);
processor.process(objects);
/**
* The round has ended
@ -83,13 +91,20 @@ public class Simulator {
long stopTime = System.currentTimeMillis();
System.out.println("Simulation took: " + (stopTime - startTime) + "ms");
} catch(ProcessingException e) {
System.out.println("\nERROR:: Processing failed.");
e.printStackTrace();
} catch(WritingException e) {
System.out.println("\nERROR:: Writing to file failed.");
e.printStackTrace();
}
}
public static void accelerate(Object[] objects, Vector3dMatrix matrix) {
/**
* Accelerates the given objects, puts the results in the given matrix and enacts forces
* @param objects
* @param matrix
*/
private static void accelerate(Object[] objects, Vector3dMatrix matrix) {
// Loop
for(int i = 0; i < objects.length; i++) {
/**
@ -109,27 +124,20 @@ public class Simulator {
Vector3d force = objects[i].getForceOnObject(objects[o]);
matrix.setPosition(force, i, o);
//System.out.println("Force " + (i + 1) + " on " + (o + 1) + " - " + force);
/**
* Also put in the opposite force
*/
force.scale(-1);
matrix.setPosition(force, o, i);
//System.out.println("Force " + (o + 1) + " on " + (i + 1) + " - " + force);
}
}
//System.out.println("\n");
//System.out.println(matrix);
for(int i = 0; i < objects.length; i++) {
/**
* Progress forces on the object
*/
Vector3d forceOnI = matrix.getColumnTotal(i);
//System.out.println("All forces on " + (i + 1) + " - " + forceOnI);
objects[i].enactForceOnObject(forceOnI);
}
}

View File

@ -5,7 +5,7 @@ public class SimulatorConfig {
* Time settings
*/
public static int rounds = 526100 * 10; // Amount of rounds to run the simulator for
public static int rounds = 526100 * 35; // Amount of rounds to run the simulator for
public static double time = 60; // Time steps in seconds
/**

View File

@ -1,13 +1,18 @@
package com.verictas.pos.simulator.processor;
import com.verictas.pos.simulator.Node;
import com.verictas.pos.simulator.Object;
import com.verictas.pos.simulator.Simulator;
import com.verictas.pos.simulator.SimulatorConfig;
import javax.vecmath.Vector3d;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
public class ObjectProcessor {
public Vector3d aphelion;
public Vector3d perihelion;
public Node aphelion;
public Node perihelion;
public double aphelionDistance = -1;
public double perihelionDistance = -1;
@ -18,11 +23,14 @@ public class ObjectProcessor {
public double lastStartDistance = -1;
public double beforeLastStartDistance = -1;
public Vector3d ascendingNode;
public Vector3d descendingNode;
public Node ascendingNode;
public Node descendingNode;
public Vector3d absoluteMax;
public Vector3d absoluteMin;
public Node absoluteMax;
public Node absoluteMin;
public Node carryOverNode;
public int carryOverBit;
public double referenceZ;
@ -44,8 +52,8 @@ public class ObjectProcessor {
* Keep an history of the object position and speed (for logging and further processing)
*/
public void processHistory(int round) {
this.history.put(round, new Vector3d[] {this.thisObject.position, this.thisObject.speed});
public void processHistory() {
this.history.put(Simulator.round, new Vector3d[] {this.thisObject.position, this.thisObject.speed});
}
/**
@ -71,12 +79,14 @@ public class ObjectProcessor {
*/
if (sunDistance > aphelionDistance) {
this.aphelion = this.thisObject.position;
this.aphelion = new Node(this.thisObject.position);
this.aphelion.setRound(Simulator.round);
this.aphelionDistance = sunDistance;
}
if (sunDistance < perihelionDistance) {
this.perihelion = this.thisObject.position;
this.perihelion = new Node(this.thisObject.position);
this.perihelion.setRound(Simulator.round);
this.perihelionDistance = sunDistance;
}
}
@ -87,20 +97,36 @@ public class ObjectProcessor {
*/
public void calculateTops() {
if (this.absoluteMax == null) {
this.absoluteMax = this.thisObject.position;
if (this.absoluteMax == null || this.absoluteMax.empty()) {
this.absoluteMax = new Node(this.thisObject.position);
this.absoluteMax.setRound(Simulator.round);
}
if (this.absoluteMin == null) {
this.absoluteMin = this.thisObject.position;
if (this.absoluteMin == null || this.absoluteMin.empty()) {
this.absoluteMin = new Node(this.thisObject.position);
this.absoluteMin.setRound(Simulator.round);
}
if (this.thisObject.position.getZ() > this.absoluteMax.getZ()) {
this.absoluteMax = this.thisObject.position;
/**
* If the next maximum is more than 50 timesteps removed from the last, we've a problem
*/
if (Simulator.round > this.absoluteMax.round + (SimulatorConfig.time * 500)) {
System.out.println("ERROR: I already have a maximum (" + this.absoluteMax + "), but a new one (" + this.thisObject.position + ") has presented itself.");
}
this.absoluteMax = new Node(this.thisObject.position);
this.absoluteMax.setRound(Simulator.round);
}
if (this.thisObject.position.getZ() < this.absoluteMin.getZ()) {
this.absoluteMin = this.thisObject.position;
/**
* If the next minimum is more than 50 timesteps removed from the last, we've a problem
*/
if (Simulator.round > this.absoluteMin.round + (SimulatorConfig.time * 500)) {
System.out.println("ERROR: I already have a minimum (" + this.absoluteMin + "), but a new one (" + this.thisObject.position + ") has presented itself.");
}
this.absoluteMin = new Node(this.thisObject.position);
this.absoluteMin.setRound(Simulator.round);
}
}
/**
@ -108,40 +134,113 @@ public class ObjectProcessor {
*/
public void processNodes() {
this.referenceZ = (this.absoluteMin.getZ() + this.absoluteMax.getZ()) / 2;
/**
* Determine how the starting positions are
*/
/**
* Carry out carry over checking
*/
if (this.carryOverNode != null) {
// There is a node present in memory from last round. We should check what the carryOverBit is, to see if it's a maximum or a minimum
if (this.carryOverBit == 1) {
// Last rounds node is a maximum, we're searching for a descending node
Node result = this.findNode(this.absoluteMin, this.carryOverNode);
if (!result.empty()) {
System.out.println("INFO:: Found descending node in round " + result.round + "\n");
this.descendingNode = result;
}
} else {
// Last rounds node is a minimum, we're searching for an ascending node
Node result = this.findNode(this.carryOverNode, this.absoluteMax);
if (!result.empty()) {
System.out.println("INFO:: Found ascending node in round " + result.round + "\n");
this.ascendingNode = result;
}
}
// Cleaning up
this.carryOverNode = null;
this.carryOverBit = -1;
}
/**
* Carry out the normal checking
*/
double minRound = this.absoluteMin.round;
double maxRound = this.absoluteMax.round;
if (minRound < maxRound) {
// The minimum came before the maximum node, we're expecting to find the ascending node between the two
// The maximum node should remain in memory to find the descending node next round
Node result = this.findNode(this.absoluteMin, this.absoluteMax);
if (!result.empty()) {
System.out.println("INFO:: Found ascending node in round " + result.round + "\n");
this.ascendingNode = result;
}
this.carryOverNode = this.absoluteMax;
this.carryOverBit = 1;
this.cleanHistory(this.absoluteMax.round);
} else {
// The maximum came before the minimum node, we're expecting to find the descending node between the two
// The minimum node should remain in memory to find the ascending node next round
Node result = this.findNode(this.absoluteMin, this.absoluteMax);
if (!result.empty()) {
System.out.println("INFO:: Found descending node in round " + result.round + "\n");
this.descendingNode = result;
}
this.carryOverNode = this.absoluteMin;
this.carryOverBit = 0;
this.cleanHistory(this.absoluteMin.round);
}
}
private Node findNode(Node min, Node max) {
this.referenceZ = (min.getZ() + max.getZ()) / 2;
System.out.println("INFO:: Called node finder with min: " + min + " (round " + min.round + ") and max: " + max + " (round " + max.round + ") and a reference height of " + referenceZ);
Node returnNode = new Node();
// Loop through the entire history
for (Map.Entry<Integer, Vector3d[]> entry : this.history.entrySet()) {
Integer round = entry.getKey();
Vector3d[] vectorArray = entry.getValue();
if (this.history.get(round + 1) != null) {
// There is a next key!
boolean roundCheck;
if (min.round < max.round) {
roundCheck = min.round < round && round < max.round;
} else {
roundCheck = max.round < round && round < min.round;
}
if ((this.history.get(round + 1) != null) && roundCheck) {
// There is a next key and this key is within logical bounds
if (vectorArray[0].getZ() < referenceZ && this.history.get(round + 1)[0].getZ() > referenceZ) {
// This point is below the reference height and the next is above. This point is the ascending node (with positive z)
if (referenceZ <= 0) {
// Descending
this.descendingNode = vectorArray[0];
System.out.println("INFO:: Found a descending node at round " + round + " at position: " + vectorArray[0]);
} else {
// Ascending
this.ascendingNode = vectorArray[0];
System.out.println("INFO:: Found a ascending node at round " + round + " at position: " + vectorArray[0]);
}
returnNode = new Node(vectorArray[0]);
returnNode.setRound(round);
} else if (vectorArray[0].getZ() > referenceZ && this.history.get(round + 1)[0].getZ() < referenceZ) {
// This point is above the reference height and the next is below. This point is the descending node (with positive z)
if (referenceZ <= 0) {
// Ascending
this.ascendingNode = vectorArray[0];
System.out.println("INFO:: Found a ascending node at round " + round + " at position: " + vectorArray[0]);
} else {
// Descending
this.descendingNode = vectorArray[0];
System.out.println("INFO:: Found a descending node at round " + round + " at position: " + vectorArray[0]);
}
returnNode = new Node(vectorArray[0]);
returnNode.setRound(round);
}
}
}
if (!returnNode.empty()) {
return returnNode;
} else {
return new Node();
}
}
/**
@ -194,13 +293,25 @@ public class ObjectProcessor {
perihelionDistance = -1;
lastStartDistance = -1;
beforeLastStartDistance = -1;
aphelion = null;
perihelion = null;
ascendingNode = null;
descendingNode = null;
history = new HashMap<>();
absoluteMax = null;
absoluteMin = null;
aphelion = new Node();
perihelion = new Node();
ascendingNode = new Node();
descendingNode = new Node();
absoluteMax = new Node();
absoluteMin = new Node();
referenceZ = -1;
}
/**
* Clears all entries from history before the given key
* @param key
*/
public void cleanHistory(int key) {
for(Iterator<Map.Entry<Integer, Vector3d[]>> it = this.history.entrySet().iterator(); it.hasNext(); ) {
Map.Entry<Integer, Vector3d[]> entry = it.next();
if(entry.getKey() < key) {
it.remove();
}
}
}
}

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@ -1,6 +1,7 @@
package com.verictas.pos.simulator.processor;
import com.verictas.pos.simulator.Object;
import com.verictas.pos.simulator.Simulator;
import com.verictas.pos.simulator.SimulatorConfig;
import com.verictas.pos.simulator.dataWriter.DataWriter;
import com.verictas.pos.simulator.dataWriter.WritingException;
@ -37,7 +38,7 @@ public class Processor {
}
}
public void process(Object[] objectArray, int rounds) throws ProcessingException, WritingException {
public void process(Object[] objectArray) throws ProcessingException, WritingException {
HashMap<String, Object> objects = objectArrayToHashMap(objectArray);
/**
@ -48,7 +49,7 @@ public class Processor {
object.setObjectData(objects.get(objectName));
object.setReferenceObjectData(objects.get(SimulatorConfig.sunName));
object.processHistory(rounds);
object.processHistory();
// Check if the object has gone round last round
@ -58,9 +59,9 @@ public class Processor {
object.processNodes();
// ECHO:: Object has gone full circle last round!
System.out.println("\n\n============== ROTATION DATA: " + objectName.toUpperCase() + ", ROUND " + (rounds - 1) + " =============");
System.out.println("\n\n============== ROTATION DATA: " + objectName.toUpperCase() + ", ROUND " + (Simulator.round - 1) + " =============");
if (SimulatorConfig.outputUnit == "AU") {
if (SimulatorConfig.outputUnit.equals("AU")) {
System.out.println("Current position (AU): " + AU.convertFromMeter(objects.get(objectName).position) + "\n");
System.out.println("Highest point (z-axis graph) (AU): " + AU.convertFromMeter(object.absoluteMax));
System.out.println("Lowest point (z-axis graph) (AU): " + AU.convertFromMeter(object.absoluteMin));